A toolkit for decision making through gamification
Abstract
This project incorporated the core competencies of critical thinking, communication, positive personal and cultural identity in the redesigned BC curriculum through the vehicle of decisionmaking. Decision-making based on values is a framework of decision making that is used in tough environmental or government decisions and is based on what is important to the organization or the issue at large. In the use of this framework, students will gain a better understanding of what is important to them and will encourage them to examine the different perspectives in decision-making, thus allowing them to examine diversity and how diversity plays a big part in decisions that we make. Gamification will be used to engage students in understanding the key components of decision-making. A role playing collaborative game using perspective taking and decision-making was created and the students work cooperatively through problems or decisions using the steps of the value focused framework to build a harmonious society through game play.