A gamified learning environment: using the principles underlying games to engender success in the learning experience
Abstract
This paper examines the principles of learning identified by James Paul Gee that can be found in
video games, and considers how they might be applied to learning a second language. The
project was developed with the belief that providing an experience that encourages students to
take an active role in their learning would help to create meaningful connections with the
material. A storyline was added to the project design to increase interest and involvement with
the learning outcomes. The project was created collaboratively, and serves as a reference to other
educators who might be interested in understanding and using gamification as a tool for
improving engagement and success in their own classrooms. Together, the developers worked to
weave the elements of story with the learning outcomes to create an interactive online
experience. The use of game elements such as achievements, characters, and the gradual release
of assignments, provides students with an experience that both feels authentic and allows the
learner to have some choice in how to engage in the learning experience. 3d GameLab was used
to create the main framework because game elements are pre-built into its design and worked
well with the project goals. After the project was completed, a group of colleagues with various
educational and technological backgrounds interacted with and reviewed the project. Overall,
the reviewers agreed that the project was engaging, but that students would need to actively
involve themselves to be successful. However, without more comprehensive testing, the overall
success rate of students using this project is undetermined.
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