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dc.contributor.advisorChristie, Jordanne
dc.contributor.authorGuichon, Patrick
dc.date.accessioned2022-10-04T22:04:27Z
dc.date.available2022-10-04T22:04:27Z
dc.date.issued2022-10-04
dc.date.submitted2022
dc.identifier.urihttps://viurrspace.ca/handle/10613/26063
dc.identifier.urihttp://dx.doi.org/10.25316/IR-17819
dc.description.abstractThis study uses an exploratory case study methodology, employing a mixed methods approach to explore the merits of a serious game, called Database Defender, to improve motivation, engagement, and learning of cybersecurity topics specifically database threats, database backup, and recovery. Results from Likert scale, open-ended questions, and interview responses show that game-based learning can be an effective way to increase or maintain a high level of motivation, be highly engaging, be very enjoyable, and reinforce knowledge taught in class on the topic of database defense to higher education students. Pre-test and post-test score differences showed no statistical significance between the control and game groups. However, student responses on the post-test indicated that students in the game group (as compared to the control group) demonstrated a better understanding and remembered the aspects of database defense, which the game sought to teach. This study fills a gap in the literature applying digital game-based learning to the specific topic of cybersecurity and database defense and to a specific audience of higher education students.
dc.titleMotivation, engagement, and effectiveness of serious games for teaching cyber security and database defense
dc.date.updated2022-10-04T22:04:29Z
dc.language.rfc3066en
dc.degree.nameM.A. in Learning and Technology
dc.degree.levelMasters
dc.degree.disciplineSchool of Education and Technology


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