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dc.contributor.advisorAxe, Jo
dc.contributor.authorTrimblett, Shelley
dc.date.accessioned2016-08-24T22:52:38Z
dc.date.available2016-08-24T22:52:38Z
dc.date.issued2016-08-24
dc.date.submitted2016
dc.identifier.urihttp://hdl.handle.net/10170/920
dc.description.abstractA Licensed Practical Nurses (LPNs) understanding of regulation and standards of practice as it informs their practice, is vital to assuring public safety. The College of Licensed Practical Nurses of British Columbia (CLPNBC), along with other nursing regulatory bodies were tasked by their relative governments to design a jurisprudence education program as part of a quality assurance initiative. The CLPNBC jurisprudence pilot program used gamified learning to teach LPNs about jurisprudence and potentially influence change in their attitude and behaviors. To explore previous research and guide this research, the theoretical frameworks of gamification in learning and engagement in gamification were used. Through Evaluation Research, the Jurisprudence Pilot Project (JPP) was analyzed to determine whether LPNs identified any influence to change their attitudes and behaviours regarding how jurisprudence informs their practice. The use of gamified education is a new concept for nursing regulators in Canada, and this research draws conclusions and provides a set of recommendations for moving forward regarding engagement in the gamified education and the ability to change attitudes and behaviours related to jurisprudence education.en_US
dc.subjecteducationen_US
dc.subjectengagementen_US
dc.subjectgamificationen_US
dc.subjectjurisprudenceen_US
dc.subjectregulationen_US
dc.titleGamification in nursing jurisprudenceen_US
dc.degree.nameM.A. in Learning and Technologyen_US
dc.degree.levelMastersen_US
dc.degree.disciplineSchool of Education and Technologyen_US


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